Send money to Taiwan with MoneyMatch. Malaysia-based MoneyMatch offers competitive exchange rates for overseas money transfers from MYR to more than 70 countries. Competitive exchange rates to more than 70 countries. Fast transfers that will often arrive within 1-2 days. Malaysia-based and government-regulated. The Second Life Dollar, as of this writing, goes for a rate of around 2000 SLD (Second life Linden Dollar) to 9–10 USD, however, this takes into consideration Lindex transfer fees. You can sell your SLD/L$ to Linden Lab or the Linden Exchange for USD. Inworld To buy Linden dollars in the Second Life Viewer, click the BUY L$ button next to your current Linden dollar balance. In the BUY L$ window, simply enter the number of Linden dollars you want to buy and click Buy Now. Buying Linden dollars inworld yields the same value as a market buy on the Second Life website.

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Note: This article cannot cover every job or type of job available in Second Life. As is true in real life, the variety of employment you can find is potentially vast and unknowable.
  • 1Unskilled Jobs
  • 2Skilled Jobs
  • 3Freelancers & Entrepreneurs

Second Life is somewhat like an MMORPG in the sense that you need skills to get a job -- or rather, make a living in Second Life -- but, unlike MMORPGs, the skills you need are your own real life skills!

So: There are no buttons to press in dialog boxes that make you 'instantly' upgrade an artificial skill that will bump your character into the world of professional services. Instead, you have to apply your own real life skills in Second Life in order to succeed. In this article, we'll try to cover a few different types of jobs.

Unskilled jobs are those that don't require any 'outside' skill (i.e. Real-life-related) to be hired. Unsurprisingly, there aren't many around, and they don't pay very well.

Dancer

The first type of unskilled job is the night club dancer. Since club owners rely on traffic -- through a complex formula that converts the time and number of people inside their club for a period of time into a popularity rating -- it's natural for them to hire people to attract these crowds and make sure they stay there as long as possible. Dancers are one way to do that.

To become a dancer, you have three alternatives:

  • Sometimes, jobs are offered on the Employment section of the forums. You can browse the forum groups to see if someone is hiring.
  • Some clubs sometimes announce special events just to hire dancers. This has become slightly more rare in later months, so perhaps you should try one of the other ways.
  • Go to a club you like, try to get in touch with a club owner, and ask him if a job is available.

Some club owners pay a fixed salary, but expect you to be at their club for a certain amount of hours per week (including mostly all announced events at the club, to get a 'full house'). Others rely on tips -- either paid directly to the dancers, or through tip boxes. Some dancers also do stripping or offer escort services.

--Casandra1999 Resident (talk) 23:08, 10 October 2015 (PDT)

Model

Another very glamorous unskilled job is becoming a model. Hiring is done in a similar way as with dancers, but the truth is, there are not many modelling job opportunities. There are a few modelling agencies around, and clothes designers usually contact them to organize big fashion events, just as in real life. These attract very large crowds and are certainly one of the best and more fun ways to present your clothing lines to the Second Life public.

To become a professional model, you'll have to do a serious investment in yourself. To earn a large amount of L$, you not only need a gorgeous avatar, but highly-priced items like a special skin, hair (often prim hair, which is expensive), good make-up techniques, and catwalking animations, preferably unique (thus, often you have to pay someone to create them for you). To become a famous model, expect a recurring investment in more animations. Still, the job usually pays well. And you get the glamour and fame that comes with the job.

Shop Attendant

Lately, shop attendants have become fashionable again, as a counterpoint to automated vendors. Humans always sell much better than machines, so some brands have been hiring people to do the sales for them. Sales reps have the advantage of not being tied to a specific location. An agreement is made upon sales comissions, and, if the shopowner expects you to stay at the same place for a few hours per week, they usually pay you a small salary as well.

Bouncer/Security Agent

With the recent increase of griefers inworld -- people whose source of amusement is to destroy events by disrupting them -- there has also been a rise in the market for bouncers or security agents. When someone is concentrating all of their efforts on running an event, it's always handy to have a few people around that target the griefers and make them leave the place, instead of having to deal with them as well.

In any case -- with the occasional exception of models and escorts -- unskilled jobs don't really pay well, so lets take a look at skilled jobs.

Skilled jobs are of two types:

  • Classical skilled jobs, where you employ one of your real life skills directly towards an activity in Second Life.
  • Freelancers/business owners, where you bring in other skills that don't relate directly to Second Life, but which can be employed successfully to give you a steady income.

Builder/Modeller

The first job is building -- using Second Life's 3D modeling interface to create unique objects that you can sell. This is probably one area of Second Life that everybody has tried at least once: Sticking prims together to build new objects. There are several sorts of builders:

  • Architects, who specialize in building homes
  • Furniture designers
  • Weaponeers
  • Vehicle designers
  • Creators of miscellaneous objects (this may include artists, who use the 3D modeling tools of Second Life to create sculptures or similar artistic objects)

While everybody is able to learn the 3D modeling interface of Second Life -- and there are classes teaching both beginner and advanced levels -- the truth is, to become successful in this business, you need an aesthetic sense much more than a thorough knowledge of the tools. It's not surprising that the best architects/designers in Second Life are actually architects in real life, or graphic designers, industrial designers, 3D modelers, or even people from the motion picture special effects or videogame industries. For them, Second Life is just another tool to be learned, like a different word processor for a talented writer. As soon as they grasp the way Second Life's modeling tool works, they can easily create fantastic pieces of art that they can sell very well -- much faster than someone who has no talent but has been inworld for a year or two and really knows all the tricks of the modeling interface. Technique is not a substitute for imagination, creativity, and a well-developed aesthetic sense.

Lately, as Second Life's society complexifies, we see a specialization of builders. A talented architect probably won't design vehicles or furniture, and the reverse is also true. Some people concentrate their efforts on building tiny objects like jewelry or gadgets, and would probably do a bad job of creating a large building. If you're talented, pick up a niche in Second Life building, and focus your efforts on producing objects for that niche. Trying to compete with the well-established masters with solid reputations is very, very hard -- unless you wish to work for them instead of competing. Teams of builders work often together to meet deadlines (and also have more fun together!).

Texture Artist

Associated with builders we often see texturer artists. Due to the nature of 3D worlds, you can't really have good builds if you don't have wonderful textures, and these are much harder to do properly -- it's not a question of simply uploading a freebie texture, applying it to a building, and expecting it to work! Textures are done with external programs, like Adobe Photoshop, Paint Shop Pro, or the open-source GIMP -- you'll need to be proficient with at least one of those tools in order to create good-looking textures. Professional graphic designers or artists will have a much easier time entering the texturing market -- colleges often teach semester-long courses just on texturing. Some of the best examples in Second Life go even one step further: You create 3D models outside Second Life, apply the proper lighting to make your 3D model realistic, and grab the textures to upload them into Second Life. These kinds of builds achieve a higher level of outstanding realism.


Fashion Designer

A slightly different type of specialized texturing is clothing design. Clothes in Second Life are designed using special templates -- which you can get for free at the Second Life web site -- to which you apply your skills and creativity, again using an external tool like the ones mentioned before. Clothes are perhaps easier to do than textures, but to do them well takes a lot of time and patience. Simply grabbing a picture from a Web site and tweaking it in Photoshop expecting to make a lot of Linden Dollars won't work -- the highly-acclaimed top clothiers in Second Life do their own designs from scratch. They make L$ for being unique, and for the high quality of their finished work; it's very, very hard to do the seams properly (that is, aligning the front, back and sleeves), for example. People will pay a premium for 'perfect' clothes, but next to nothing for crude attempts.

As with building, clothiers are starting to specialize on certain styles. The very big brands usually have all sorts of clothes, but smaller designers concentrate on a specific niche -- say, lingerie, vampire clothing, T-shirts, or shoes. There are thousands of clothing designers in Second Life, and it's quite hard to build your reputation quickly (but there certainly are a few that succeeded). You will also need to own several shops to advertise your products -- unlike architects, who are often hired by the hour -- and sponsor some events where you can show off your new clothes lines. There are even a very few 'real world' brands designing clothes for Second Life avatars, so the competition is really increasing.

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Scripter

One type of job that doesn't require any external tool is scripting. Second Life has a built-in language, called Linden Scripting Language (LSL), which is used to 'program' all objects to make them react to and interact with avatars and the environment. Scripting is not hard for a professional programmer -- it's just another language to be learned, and it's relatively easy to learn and master. However, in general, you don't sell scripts directly but mostly scripted objects. This means that if you can't build, you'll have to partner up with architects or builders and split the profit from scripted objects. Experienced scripters will also be very proficient in creating scripts that reduce lag (which is not obvious for a beginning scripter). If you can make a reputation by selling a few good scripted objects, it's not unusual that you may get hired as a free-lancer on a large-scale project. Remember, a large part of Second Life's population are professional programmers in real life, so this is a field with lots of competition from professionals. As usual, creativity and imagination are the key to success!


Animator

A type of job -- which pays well and has relatively less competition -- is the animator. Animations are done in an external program, usually Poser from Curious Labs -- an expensive, semi-professional tool which Linden Lab has favored (you can use some open-source or free tools like Blender,but you probably need to tweak the final animation in Poser to import it properly into Second Life). Poser is fun to learn and relatively easy to use for simple animations. Complex, realistic animations like walking or dancing are another matter entirely -- to get good results, you need to use a very expensive technology called 'motion capturing,' involving complex devices, harnesses, and several video cameras. Not surprisingly, there are just a handful of good animators in Second Life, and they can almost make a real life living from the animations they do (one of the leading dance animators has over 10,000 happy customers, and each of his animations sells for L$350 -- many buy several!). This is a very specialized job and one that certainly has lots of room for new players!

Event Host

Event hosts are a type of job that has suffered from a big change in Second Life's economic model. To attract people to your place, the best way is to announce events in the Events list, where everybody inworld can see the announcements. Event hosting relies upon your own real life communications skills, your ability to entertain other people and make them have fun by attending your events, and your degree of imagination in coming up with new ideas. Events can be simple things like discussions -- no need for much preparation! -- or highly complex, like a fashion show, a boxing or chess competition, or a medieval tournament. In the latter cases, this can mean coordinating a team of builders and scripters to create lots of objects that will interact with the people attending your event. Classes are also a type of event that need some preparation, as well as some experience in teaching.

DJ

A different type of event hoster enriches a certain environment. The typical example is a DJ, who streams live music into a night club. While almost anybody with a large music collection, a tool like WinAmp, and access to a streaming server like Shoutcast is technically able to DJ, good DJs have a talent for entertaining people for a few hours by reacting to the audience's moods and being able to adjust the musical selection accordingly. Some DJs have their own clubs; others roam Second Life offering their talents.

Other similar jobs include stand-up comedians or trivia event hosters.

We come now to other types of jobs that use skills not directly related to things inworld but that can be surprisingly employed to make a living.

Land Baron

The first and more obvious one is the real estate agent -- also nicknamed Land Baron by the Residents of Second Life. Land Barons buy land wholesale, either from auctions or directly, parcel it out, and announce it for resale. Sometimes they act merely as intermediaries between buyers and sellers, charging a fee. In order to make continued sales, this job requires:

  • Good taste to pick up good spots
  • An understanding of how the market works and which plots will sell well
  • The ability to establish an unblemished reputation

Some Land Barons rent land instead of selling. Renting is a good choice if you don't want to pay tier, have a Basic account, or just need a temporary piece of land for some particular reason. There are basically three types of renting:

  1. You can rent un-terraformed land free of buildings and set up your place however you want.
  2. You can rent some land with the buildings already set up for your use, like prefab houses.
  3. You can rent space in a mall, where get a very small place to set up a shop, and expect that the mall owner sets up events and advertising to attract people to the mall.

Other jobs are not so clearly defined. For instance, there are all sorts of people organizing companies, groups, associations, even cartels. They have skills organizing people together. There are people using their marketing or advertising skills inworld. There are even lawyers and economists! All carve their niches in their Second Lives, using all sorts of skills they have IRL, and putting them to use. Every one of us is talented in a special way. Some of us discover new talents while inworld.

The trick for having fun in Second Life, and even earning some Linden dollars while having fun, is learning about our own talents and skills, applying our imagination and creativity, and making the most of everything!

There are other methods such as gaming networks that present an exciting way to earn linden in Second Life, without having to work a job. These can pay better than a job if you become good at them.

Retrieved from 'https://wiki.secondlife.com/w/index.php?title=Guide_to_Jobs_in_Second_Life&oldid=1208635'

When new residents ask me how to get money in SL I advise them first that if they really want money, the best option is to purchase it using a credit card or paypal. However if neither of those are an option for you, and you want a small amount of cash fast, Linden Realms is the place to go.

Linden Realms is a mini-MMO within Second Life. It was created by Linden Lab about 3 years ago, primarily as a showcase for mesh objects and some new scripting techniques. However it has become an opportunity for everyone to earn a little money.

When you first arrive at the Portal Park you will see that you are surrounded by portals leading to the four main “instances” of the game. There are four, labelled “II”, “III”, “IV” and “V”. Each instance is identical.

Before entering you will need to make sure you know how to run, and move using the mouse to steer. Running is easy, just double-tap the forward arrow or press Ctrl-R to toggle running on and off. Mouse-moving is a little trickier. First of all, start running and hold down the forward arrow key, Then click the cursor on your avatar and hold down the left mouse button as well. Now with the cursor on your back you can move the mouse to steer around and also pan up and down.

I also recommending turning off your AO, for reasons I will explain later. Although if you’re a little more skilled you may want to edit your AO to have only a nice run and walk and maybe some stands; take out all the flying and jumping animations.

Windlight: Accept the Realms recommended windlight settings as the crystals stand out bright and easy to see in the dark misty light. Alternatively, set sun to Midnight or choose another dark setting of your choice.

Running through one of the portals you will arrive at the Summoning Circle and be greeted by the Realm’s invisible resident, Tyrah. If you’re lucky, a HUD will attach at the top of your screen. If it hasn’t attached after about 60 seconds, return to the Portal Park and try a different Instance. You might have to try them several times before the HUD attaches.

The HUD will offer you some quests and I HIGHLY recommend that you do them. They take about an hour to complete and you’ll earn L$28 for completing them all. They will also teach you about the island and where everything is. You will find lots of coloured crystals on the ground; some of the quests ask you to collect a certain number of each colour but whilst you’re doing these quests pick up as many as you can find. Just run over them and your HUD will tell you how many you’ve collected. Any that are left over after finishing the quests, you’ll be able to turn in for cash later.

Here is a map of the Realms with areas that I have highlighted in pink and red.

Linden realms Map

The pink areas are where you can usually find crystals in high concentrations. The best zones are the north-east corner of Whisper Hollow (LR183 on this map) and Tyrah’s Peak (LR184 and LR187). Banshee Peak (LR181), the southern half of Whisper Hollow (LR185 and LR186) and the area outside the Portal Workshop (LR188) will often, but not always, have good concentrations of crystals.

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The areas shaded in red often have a lot of crystals too but these areas have issues. First of all the Devils Canyon (LR190) is full of fireballs that make collecting difficult. And Dark Moon Bay (LR192) has a lot of crystals you can’t pick up because they’re stuck under plants or up against the roots of trees. This happens a lot but more in Dark Moon Bay than elsewhere.

Shattered Caverns (LR189), the Sunspire (LR191) and the north-west corner of Whisper Hollow (LR182) usually have no crystals.

Crystals come in five colours of varying rarity and value:

Red = very common: 50 crystals = L$1

Yellow = common: 50 crystals = L$2

Orange = uncommon: 50 crystals = L$5

Green = rare: 1 crystal = L$1

Blue = very rare: 1 crystal = L$2

Once you’ve completed the starting quests, all you need to do is collect as many crystals as you can. You should be able to earn L$30 to L$50 in an hour, depending on how busy it is and how lucky you are with greens and blues.

Turn them in at the places marked 1 and 2 on the map: 1 is in Basecamp where you will find exchange platforms for green and blue crystals. 2 is the Portal Workshop where you can exchange red, yellow and orange crystals. Reds, yellows and oranges must be in multiples of 50. Greens and blues can be singles.

HAZARDS: There are a few hazards to watch out for. Rock Monsters are the main one. You cannot die or lose health in Linden Realms but if you’re “killed” you will be teleported to the nearest Resurrection Circle. These are safe areas where you cannot be attacked. You cannot fight Rock Monsters, all you can do is run away and avoid running into them. As long as it’s directly behind you you’re safe as it cannot move faster than you do. While you’re being chased, run straight or in big sweeping curves, don’t zig-zag or you’ll run into them. Once you move out of their “home range” they will leave you alone.

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There’s a trick; if you can aggro two rock monsters at once you can get them both chasing you and they will collide with each other and disappear.

Fireballs: These are nasty because they are MUCH faster than you and by the time you’ve seen it, it’s too late. Sometimes worth running the Canyon despite them though, as you will occasionally find blue and green crystals in there.

Falling Rocks: In the Shattered Caverns rocks fall from the ceiling and squash you. You can avoid them by sticking to the sides of the tunnel rather than running through the middle. Not worth dealing with these, there are never any crystals in the Caverns.

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Toxic Water: All rivers and ponds in the Realms are polluted but the sea around the edges is safe.

Nasty Blowing Clouds: There are some nasty clouds in the sky all over the Realms. These are the Realms’ “Enforcers” and it’s how cheats are dealt with. If you try to cheat by flying, jumping, teleporting, or moving faster than an avatar can normally run, one of these clouds will come down and teleport you Home. You cannot avoid them and once they’ve started tailing you, you have about five seconds. I gather they can also detect bots by their movement patterns so they can detect automated crystal-hunting, but I’ve never seen that in action.

Here’s where the AO advice comes in; some AOs, in particular a couple of well-known freebies, have some jumping and falling animations that involve high and fast somersaults, and these animations trigger the clouds to attack you because they think you’re moving too fast. If your AO contains animations like these, turn it off or remove those animations before playing. You will also be teleported home if you try to add or remove any attachments so make sure your appearance is as you want it before entering through the portals.

On the whole, playing Linden Realms for L$ is pretty boring; if you’ve ever been “grinding” in World of Warcraft or similar games, you’ll know exactly what I mean. It’s nothing but grinding and it’s easy but boring and the rewards are low. But if you have no means of purchasing L$ with real money, it’s by far the easiest and safest alternative. Guaranteed spam-free and legitimate.